Spells by Class: Sorcerer
Clairvoyance
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen… More
Counterspell
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell… More
Dispel Magic
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.… More
Gaseous Form
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the… More
Hypnotic Pattern
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern… More
Lightning Bolt
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a… More
Major Image
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a… More
Protection From Energy
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire,… More
Sleet Storm
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a… More
Stinking Cloud
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners,… More
Water Breathing
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater… More
Water Walk
This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if… More