Spells by Class: Sorcerer
Alter Self
You assume a different form. When you cast the spell, choose one of the following options, the effects of which… More
Blindness/Deafness
You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution… More
Darkvision
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature… More
Detect Thoughts
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action… More
Enhance Ability
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains… More
Enlarge/Reduce
You cause a creature or an object you can see within range to grow larger or smaller for the duration.… More
Gust of Wind
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose… More
Hold Person
Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be… More
Invisibility
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as… More
Mirror Image
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic… More
Misty Step
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. More
Scorching Ray
You create three rays of fire and hurl them at targets within range. You can hurl them at one target… More
See Invisibility
For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can… More
Spider Climb
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces… More
Suggestion
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see… More