Spells by Class: Sorcerer
Burning Hands
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your… More
Charm Person
You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does… More
Color Spray
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points… More
Comprehend Languages
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written… More
Detect Magic
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this… More
Disguise Self
You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until… More
Expeditious Retreat
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus… More
False Life
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. More
Feather Fall
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round… More
Mage Armor
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.… More
Magic Missile
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see… More
Silent Image
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a… More
Thunderwave
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make… More