Spells

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2
Suggestion

Suggestion

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that... read on
6
Sunbeam

Sunbeam

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save,... read on
8
Sunburst

Sunburst

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a constitution saving throw. On a failed save,... read on
7
Symbol

Symbol

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that... read on
5
Telekinesis

Telekinesis

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert... read on
5
Telepathic Bond

Telepathic Bond

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence... read on
7
Teleport

Teleport

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range,... read on
5
Teleportation Circle

Teleportation Circle

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil... read on
4
Tendril

Tendril

On casting Tendril, you summon a single, robust vine that bursts forth from a point on the ground within range. This vine lashes out at a creature you choose that... read on
Thaumaturgy

Thaumaturgy

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. Your voice booms up to three times as... read on
1
Thunderwave

Thunderwave

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature... read on
9
Time Stop

Time Stop

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you... read on
3
Tiny Hut

Tiny Hut

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of... read on
3
Tongues

Tongues

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and... read on
6
Transport via Plants

Transport via Plants

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have... read on
5
Tree Stride

Tree Stride

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and... read on
9
True Polymorph

True Polymorph

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a... read on
9
True Resurrection

True Resurrection

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and... read on
6
True Seeing

True Seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic,... read on
True Strike

True Strike

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain... read on
1
Unseen Servant

Unseen Servant

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the... read on
3
Vampiric Touch

Vampiric Touch

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit,... read on
2
Venomous Vengeance

Venomous Vengeance

Upon casting Venomous Vengeance, your weapon drips with a supernatural, virulent poison. The next time you hit a creature with a melee weapon attack during this spell’s duration, the weapon... read on
Vicious Mockery

Vicious Mockery

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you),... read on
4
Wall of Fire

Wall of Fire

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or... read on
5
Wall of Force

Wall of Force

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or... read on
6
Wall of Ice

Wall of Ice

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10... read on
5
Wall of Stone

Wall of Stone

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each... read on
6
Wall of Thorns

Wall of Thorns

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to... read on
8
Wall of Water

Wall of Water

You conjure a massive wall of water on the ground at a point you can see within range. This towering wave spans up to 300 feet long, 20 feet high,... read on
2
Warding Bond

Warding Bond

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of... read on
3
Water Breathing

Water Breathing

This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain... read on
3
Water Walk

Water Walk

This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can... read on
2
Web

Web

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs... read on
9
Weird

Weird

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a... read on
6
Wind Walk

Wind Walk

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a... read on
3
Wind Wall

Wind Wall

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and... read on
9
Wish

Wish

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use... read on
6
Word of Recall

Word of Recall

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the... read on
9
Word of Restoration

Word of Restoration

With a single word imbued with the profound essence of life itself, you touch a creature and channel a surge of purifying energy that completely restores its health. The target... read on
2
Zone of Truth

Zone of Truth

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters... read on
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