Spells

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2
Prayer of Healing

Prayer of Healing

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect... read on
Prestidigitation

Prestidigitation

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within ‘range’: You create an instantaneous, harmless sensory effect,... read on
7
Prismatic Spray

Prismatic Spray

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make... read on
9
Prismatic Wall

Prismatic Wall

A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range.... read on
4
Private Sanctum

Private Sanctum

You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side.... read on
Produce Flame

Produce Flame

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius... read on
6
Programmed Illusion

Programmed Illusion

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It... read on
7
Project Image

Project Image

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles.... read on
3
Protection from Energy

Protection From Energy

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
1
Protection from Evil and Good

Protection from Evil and Good

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of... read on
2
Protection From Poison

Protection from Poison

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or... read on
1
Purify Food and Drink

Purify Food and Drink

All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
2
Radiant Consecration

Radiant Consecration

Upon invocation, Radiant Consecration envelops your weapon in a glowing aura of divine light. The next time you hit a creature with a melee weapon attack during the spell’s duration,... read on
5
Raise Dead

Raise Dead

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty... read on
2
Ray of Enfeeblement

Ray of Enfeeblement

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only... read on
Ray of Frost

Ray of Frost

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its... read on
7
Regenerate

Regenerate

You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point... read on
5
Reincarnate

Reincarnate

You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult... read on
3
Remove Curse

Remove Curse

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to... read on
4
Resilient Sphere

Resilient Sphere

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a dexterity saving throw. On a failed save,... read on
Resistance

Resistance

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can... read on
7
Resurrection

Resurrection

You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free... read on
7
Reverse Gravity

Reverse Gravity

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area... read on
3
Revivify

Revivify

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has... read on
2
Rope Trick

Rope Trick

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to... read on
Sacred Flame

Sacred Flame

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving throw or take 1d8 radiant damage. The target gains no... read on
1
Sanctuary

Sanctuary

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a... read on
2
Scorching Ray

Scorching Ray

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray.... read on
5
Scrying

Scrying

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is... read on
4
Secret Chest

Secret Chest

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell.... read on
2
See Invisibility

See Invisibility

For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly... read on
5
Seeming

Seeming

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An... read on
3
Sending

Sending

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the... read on
7
Sequester

Sequester

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target,... read on
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Shapechange

Shapechange

You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The... read on
2
Shards of Glass

Shards of Glass

With a flick of your wrist and a murmur, you conjure a swirling vortex of spectral glass shards in a 5-foot cube at a point you choose within range. The... read on
2
Shatter

Shatter

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution... read on
1
Shield

Shield

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and... read on
1
Shield of Faith

Shield of Faith

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Shillelagh

Shillelagh

The wood of a club or a quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the... read on
Shocking Grasp

Shocking Grasp

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack... read on
2
Silence

Silence

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the... read on
1
Silent Image

Silent Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range... read on
7
Simulacrum

Simulacrum

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and... read on
1
Sleep

Sleep

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point... read on
3
Sleet Storm

Sleet Storm

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured,... read on
3
Slow

Slow

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by... read on
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Soul Reckoning

You call upon the darkest energies to target the soul of a creature within range. The target must make a Charisma saving throw. On a failed save, the target takes... read on
Spare the Dying

Spare the Dying

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
1
Speak with Animals

Speak with Animals

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum,... read on
3
Speak with Dead

Speak with Dead

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a... read on
3
Speak with Plants

Speak with Plants

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants... read on
2
Spider Climb

Spider Climb

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.... read on
2
Spike Growth

Spike Growth

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature... read on
3
Spirit Guardians

Spirit Guardians

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears... read on
2
Spiritual Weapon

Spiritual Weapon

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee... read on
3
Stinking Cloud

Stinking Cloud

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in... read on
4
Stone Shape

Stone Shape

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that... read on
4
Stoneskin

Stoneskin

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
9
Storm of Vengeance

Storm of Vengeance

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds... read on
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