Spells
Inflict Wounds
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
Insect Plague
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is... read on
Instant Summons
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the... read on
Invisibility
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell... read on
Irresistible Dance
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be... read on
Jump
You touch a creature. The creature’s jump distance is tripled until the spell ends.
Legend Lore
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist... read on
Lesser Restoration
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Lightning Bolt
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make... read on
Locate Animals or Plants
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or... read on
Locate Creature
Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If... read on
Locate Object
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If... read on
Longstrider
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
Luminous Web
Invoking the ancient power of light, you cast a spell that ensnares creatures within a 20-foot cube within range in a glowing net of light. Each creature in the area... read on
Mage Armor
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.... read on
Magic Circle
You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear whenever the cylinder intersects... read on
Magic Missile
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage... read on
Magic Mouth
You plant a message to an object in the range of the spell. The message is verbalized when the trigger conditions are met. Choose an object that you see, and... read on
Magic Weapon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Magnificent Mansion
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and... read on
Major Image
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you... read on
Mass Cure Wounds
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target... read on
Mass Healing Word
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability... read on
Mass Suggestion
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that... read on
Meld Into Stone
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using... read on
Meteor Swarm
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must... read on
Mind Blank
Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed... read on
Mindshatter Smite
Mindshatter Smite imbues your weapon with an aura of disruptive psychic energy. When you next strike a creature with a melee weapon attack while this spell is active, the weapon... read on
Minor Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast... read on
Mirage Arcane
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same,... read on
Mirror Image
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which... read on
Misty Step
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Modify Memory
You attempt to reshape another creature’s memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the... read on
Move Earth
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose... read on
Necrotic Retribution
Necrotic Retribution cloaks your weapon in a ghastly aura imbued with the essence of death. When you next hit a creature with a melee weapon attack while this spell is... read on
Net of Thorns
Summoning the essence of nature’s binding wrath, you conjure a net of thorny vines that bursts from the ground beneath a creature you can see within range. The target must... read on
Nondetection
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10... read on
Pass Without Trace
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you)... read on
Phantasmal Killer
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must... read on
Phantom Steed
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle,... read on
Planar Ally
You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity... read on
Planar Binding
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of... read on
Plane Shift
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms,... read on
Plant Growth
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using... read on
Poison Spray
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving... read on
Power Word Kill
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer,... read on
Power Word Stun
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or... read on