Spells

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Conjure Elemental

Conjure Elemental

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower... read on
6
Conjure Fey

Conjure Fey

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears... read on
4
Conjure Minor Elementals

Conjure Minor Elementals

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or... read on
4
Conjure Woodland Beings

Conjure Woodland Beings

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating... read on
5
Contact Other Plane

Contact Other Plane

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind.... read on
5
Contagion

Contagion

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any... read on
6
Contingency

Contingency

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell–called the... read on
2
Continual Flame

Continual Flame

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t... read on
4
Control Water

Control Water

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any... read on
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Control Weather

Control Weather

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have... read on
3
Counterspell

Counterspell

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has... read on
3
Create Food and Water

Create Food and Water

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for... read on
1
Create Water

Create or Destroy Water

You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in... read on
6
Create Undead

Create Undead

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM... read on
5
Creation

Creation

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use... read on
1
Cure Wounds

Cure Wounds

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Dancing Lights

Dancing Lights

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine... read on
2
Darkness

Darkness

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through... read on
2
Darkvision

Darkvision

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
3
Daylight

Daylight

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you... read on
4
Death Ward

Death Ward

You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage,... read on
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Delayed Blast Fireball

Delayed Blast Fireball

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell... read on
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Demiplane

Demiplane

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When... read on
1
Detect Evil and Good

Detect Evil and Good

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly,... read on
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Detect Magic

Detect Magic

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint... read on
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Detect Poison and Disease

Detect Poison and Disease

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature,... read on
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Detect Thoughts

Detect Thoughts

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus... read on
4
Dimension Door

Dimension Door

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you... read on
1
Disguise Self

Disguise Self

You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it. You can seem... read on
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Disintegrate

Disintegrate

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of... read on
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Dispel Evil and Good

Dispel Evil and Good

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack... read on
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Dispel magic

Dispel Magic

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the... read on
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Divination

Divination

Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to occur... read on
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Divine Favor

Divine Favor

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
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Divine Word

Divine Word

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature... read on
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Dominate Beast

Dominate Beast

You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you... read on
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Dominate Monster

Dominate Monster

You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you... read on
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Dominate Person

Dominate Person

You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you... read on
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Dream

Dream

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you.... read on
Druidcraft

Druidcraft

Whispering to the spirits of nature, you create one of the following effects within ‘range’: You create a tiny, harmless sensory effect that predicts what the weather will be at... read on
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Earthquake

Earthquake

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius... read on
Eldritch Blast

Eldritch Blast

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell... read on
2
Enhance Ability

Enhance Ability

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target... read on
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Enlarge/Reduce

Enlarge/Reduce

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither... read on
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Ensnare

Ensnare

You weave a twisting thread of dark energy towards a creature you can see within range, attempting to ensnare its mind with chaos. The target must succeed on a Wisdom... read on
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Entangle

Entangle

Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into... read on
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Enthrall

Enthrall

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any... read on
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Etherealness

Etherealness

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or... read on
1
Expeditious Retreat

Expeditious Retreat

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends,... read on
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Eyebite

Eyebite

For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed... read on
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Fabrication

Fabricate

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp,... read on
1
Faerie Fire

Faerie Fire

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also... read on
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Faithful Hound

Faithful Hound

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until... read on
1
False Life

False Life

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
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Fear

Fear

You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and... read on
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Feather Fall

Feather Fall

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the... read on
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Feeblemind

Feeblemind

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an... read on
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Find Familiar

Find Familiar

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat,... read on
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Find Steed

Find Steed

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the... read on
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Find the Path

Find the Path

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you... read on
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