Spells
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Conjure Elemental
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube… More
Conjure Fey
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of… More
Conjure Minor Elementals
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options… More
Conjure Woodland Beings
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following… More
Contact Other Plane
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting… More
Contingency
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action,… More
Continual Flame
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like… More
Control Water
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to… More
Control Weather
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast… More
Counterspell
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell… More
Create Food and Water
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough… More
Create or Destroy Water
You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in… More
Create Undead
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range.… More
Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell… More
Dancing Lights
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover… More
Darkvision
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature… More
Death Ward
You touch a creature and grant it a measure of protection from death. The first time the target would drop… More
Delayed Blast Fireball
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range… More
Detect Evil and Good
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of… More
Detect Magic
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this… More
Detect Poison and Disease
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of… More
Detect Thoughts
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action… More
Dimension Door
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired.… More
Disguise Self
You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until… More
Disintegrate
A thin green ray springs from your pointing finger to a target that you can see within range. The target… More
Dispel Evil and Good
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration,… More
Dispel Magic
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.… More
Divination
Your magic and an offering put you in contact with a god or a god’s servants. You ask a single… More
Divine Favor
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage… More
Divine Word
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any… More
Dominate Beast
You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw… More
Dominate Monster
You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw… More
Dominate Person
You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw… More
Druidcraft
Whispering to the spirits of nature, you create one of the following effects within ‘range’: You create a tiny, harmless… More
Earthquake
You create a seismic disturbance at a point on the ground that you can see within range. For the duration,… More
Eldritch Blast
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On… More
Enhance Ability
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains… More
Enlarge/Reduce
You cause a creature or an object you can see within range to grow larger or smaller for the duration.… More
Etherealness
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.… More
Expeditious Retreat
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus… More
Faerie Fire
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature… More
Faithful Hound
You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the… More
False Life
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. More
Feather Fall
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round… More
Feeblemind
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.… More
Find Familiar
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog… More
Find Steed
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond… More
Find the Path
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are… More