Black Tentacles

Black Tentacles

4th level Conjuration

Black Tentacles

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

Casting Time: 1 action
Range: 90 feet
Attack Save: Dexterity
Damage Type: Bludgeoning
Damage at Slot Level:
  • [4] 3d6
Duration: Up to 1 minute
Classes: Wizard
Components: Verbal, Somatic, Material *

*A piece of tentacle from a giant octopus or a giant squid

Credits: SRD 5.1