Spells: Wizard

Cantrip 1 2 3 4 5 6 7 8 9
Acid Splash

Acid Splash

You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on... read on
Chill Touch

Chill Touch

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the... read on
Dancing Lights

Dancing Lights

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine... read on
Fire Bolt

Fire Bolt

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage.... read on
Light

Light

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light... read on
Mage Hand

Mage Hand

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if... read on
Mending

Mending

This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break... read on
Message

Message

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only... read on
Minor Illusion

Minor Illusion

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast... read on
Poison Spray

Poison Spray

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving... read on
Prestidigitation

Prestidigitation

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within ‘range’: You create an instantaneous, harmless sensory effect,... read on
Ray of Frost

Ray of Frost

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its... read on
Shocking Grasp

Shocking Grasp

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack... read on
True Strike

True Strike

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain... read on