Spells: Cleric
Banishment
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished. If... read on
Control Water
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any... read on
Death Ward
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage,... read on
Divination
Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to occur... read on
Freedom of Movement
You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause... read on
Guardian of Faith
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is... read on
Locate Creature
Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If... read on
Stone Shape
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that... read on