Intimidation
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Unleashing Fear: The Potent Tool of Intimidation for Adventurers
Intimidation is a skill that can be a powerful tool in the arsenal of any brave adventurer. The ability to instill fear or coerce others through overt threats and hostile... read on
Credits: SRD 5.1