Playing the Game

Playing the Game

Playing the Game

Dive into the world of adventure with the essential rules and mechanics that govern your journey. This section provides a comprehensive guide to the foundational aspects of gameplay, from the creation and development of characters to the dynamic encounters that test their skills and determination. Here, you will find everything needed to understand how to effectively navigate through the challenges and triumphs that await in the game world. Whether strategizing over combat moves, calculating critical outcomes, or exploring varied terrains, these rules are designed to enhance your experience and bring depth to every action and decision.

Ability Checks

Ability Checks

Ability Checks An ability check tests a character's or monster's innate talent and training in an effort to overcome a… More
Ability Scores

Ability Scores

Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility… More
Advantage and Disadvantage

Advantage and Disadvantage

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving… More
Armor Class

Armor Class

Armor Class (AC) is a key statistic that represents how difficult it is for attackers to land a damaging blow… More
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Bardic Inspiration

A creature that receives Bardic Inspiration can, within the next 10 minutes, roll the specified die and add the number… More
Between Adventures

Between Adventures

Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next… More
Combat

Combat

At its core, combat is about narrating a cinematic and tactical encounter where characters and their adversaries engage in a… More
Hit Dice

Hit Dice

Hit Dice (HD) serve two main purposes: determining a character's hit points (HP) and serving as a resource for healing… More
Hit Dice

Hit Points

Hit Points (HP) represent the physical durability, stamina, and overall vitality of a creature, be it a character or a… More
Movement

Movement

Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope-all sorts of movement play a… More
Passive Checks

Passive Checks

A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can… More
Proficiency Bonus

Proficiency Bonus

Characters have a proficiency bonus determined by level. Monsters also have this bonus, which is incorporated in their stat blocks.… More
Resting

Resting

Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction,… More
Saving Throws

Saving Throws

A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a… More
Skills

Skills

Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in.… More
Speed

Speed

Speed represents how far a character or creature can move in a single round. Speed is measured in feet and… More
The Environment

The Environment

By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The… More
Time

Time

In situations where keeping track of the passage of time is important, the GM determines the time a task requires.… More
Using Each Ability

Using Each Ability

Every task that a character or monster might attempt in the game is covered by one of the six abilities.… More

Credits: Squire 5