
Playing the Game
Playing the Game
Dive into the world of adventure with the essential rules and mechanics that govern your journey. This section provides a comprehensive guide to the foundational aspects of gameplay, from the creation and development of characters to the dynamic encounters that test their skills and determination. Here, you will find everything needed to understand how to effectively navigate through the challenges and triumphs that await in the game world. Whether strategizing over combat moves, calculating critical outcomes, or exploring varied terrains, these rules are designed to enhance your experience and bring depth to every action and decision.
Ability Checks
Ability Checks An ability check tests a character's or monster's innate talent and training in an effort to overcome a… More
Ability Scores
Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility… More
Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving… More
Armor Class
Armor Class (AC) is a key statistic that represents how difficult it is for attackers to land a damaging blow… More
Bardic Inspiration
A creature that receives Bardic Inspiration can, within the next 10 minutes, roll the specified die and add the number… More
Between Adventures
Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next… More
Hit Points
Hit Points (HP) represent the physical durability, stamina, and overall vitality of a creature, be it a character or a… More
Passive Checks
A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can… More
Proficiency Bonus
Characters have a proficiency bonus determined by level. Monsters also have this bonus, which is incorporated in their stat blocks.… More
Saving Throws
A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a… More
The Environment
By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The… More
Using Each Ability
Every task that a character or monster might attempt in the game is covered by one of the six abilities.… More
Credits: Squire 5