Tiefling
Tieflings are a mysterious and intriguing race, born from the union of humans and fiends, often demons or devils. Their infernal heritage grants them distinctive features, such as horns, tails, and other demonic traits, making them stand out in a crowd.
Tieflings’ appearances vary widely, reflecting the diverse and dark nature of their fiendish ancestors. Despite their infernal lineage, Tieflings are not inherently evil. Their alignment can vary greatly, and many strive to rise above their fiendish heritage to embrace virtues and noble ideals.
Due to their unique appearance and often misunderstood heritage, Tieflings may face prejudice and distrust. However, this adversity often fuels their determination to prove themselves and demonstrate their worth.
With their enigmatic backgrounds, otherworldly appearances, and struggle against stereotypes, Tieflings offer an intriguing and complex addition to any adventuring party. Their quest for identity and redemption makes them both compelling and mysterious, adding a touch of darkness and mystique to any campaign.
Age
Tieflings reach adulthood in their late teens and live more than a century.Alignment
Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size
Tieflings vary widely in height and build, from barely 5 feet to well over 6 feet tall.Your size is medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 15 feet.
Your base climbing speed is 15 feet.
Languages
You can speak, read, and write: Common, Infernal.
Ability Score Increase
- Intelligence: +1
- Charisma: +2
Race Features
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Credits: SRD 5.1