Lizardfolk

Lizardfolk Features

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Actions Panel: Attack

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this feature, you need a knife or similar tool.

Hold Breath

You can hold your breath for up to 15 minutes at a time, allowing you to survive underwater or in other suffocating environments.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hunter’s Lore

You gain proficiency in two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Credits: Squire 5 (5.1)