Lizardfolk

Lizardfolk

Lizardfolk

Lizardfolk are stoic, reptilian humanoids who live in the swamps and marshlands, deeply in tune with their environment. They possess a natural resilience and a primitive, yet complex, society that revolves around survival and the balance of nature. Lizardfolk view the world through a lens of stark pragmatism, often appearing emotionless or detached to other races, but they harbor a deep connection to the land and the creatures within it.

Society and Culture

Lizardfolk live in tribes that are deeply integrated into their natural surroundings, constructing their homes from the very swamps and wetlands they inhabit. Their society is utilitarian, with every member contributing to the tribe’s survival, whether through hunting, crafting, or guarding their territory from intruders. Lizardfolk possess a rich oral tradition, with stories and wisdom passed down through generations, teaching the young how to live in harmony with the swamp.

Relations with Other Races

Lizardfolk’s pragmatic view of the world often makes interactions with other races complex. They judge other creatures on their utility and threat level rather than moral or cultural grounds. However, Lizardfolk can and do form alliances with those they see as useful or non-threatening, especially if it benefits their tribe or preserves the balance of their environment.

Lizardfolk Adventurers

Lizardfolk adventurers might leave their tribes for various reasons, including the need to gather resources, fulfill a vision or command from a tribal shaman, or simply to satisfy their curiosity about the world beyond the swamp. In adventuring parties, Lizardfolk are valuable allies, offering unparalleled survival skills, natural resilience, and a unique perspective that eschews conventional morality for practicality.

Age

Lizardfolk reach adulthood around the age of 14 and live up to 60 years. They grow quickly and maintain a robust health throughout their lives.

Alignment

Lizardfolk tend towards neutrality, living in accordance with their needs and the laws of nature rather than the concepts of good and evil or law and chaos.

Size

Lizardfolk are typically over 6 feet tall, with powerful, muscular builds. They are imposing figures, with a size that is Medium.

Your size is medium.

Speed

Your base walking speed is 30 feet.

Your base swimming speed is 30 feet.

Your base climbing speed is 20 feet.

Languages

You can speak, read, and write: Common, Draconic.

Ability Score Increase

  • Constitution: +2
  • Wisdom: +1

Skill Proficiency

You have 2 of the following skills: Animal Handling, Nature, Perception, Stealth, Survival.

Race Features

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this feature, you need a knife or similar tool.

Hold Breath

You can hold your breath for up to 15 minutes at a time, allowing you to survive underwater or in other suffocating environments.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hunter’s Lore

You gain proficiency in two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Credits: Squire 5