Half-Elf
Half-Elves are a unique and charismatic race, born from the union of humans and elves. They embody the best qualities of both races, possessing the human adaptability and elven grace. With pointed ears and often captivating features, Half-Elves bridge the gap between the two cultures.
Half-Elves are natural diplomats, able to navigate both human and elven societies with ease. They have a deep sense of empathy, making them excellent mediators and leaders. However, their mixed heritage sometimes leaves them feeling like outsiders, yearning for a sense of belonging.
As versatile adventurers, Half-Elves can choose between human and elven abilities during character creation, granting them a unique combination of skills, proficiencies, and traits. They have a natural affinity for both human charm and elven grace, making them skillful in various roles, such as spellcasting, diplomacy, and combat.
Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.Alignment
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.
Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall.Your size is medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 15 feet.
Your base climbing speed is 15 feet.
Languages
You can speak, read, and write: Common, Elvish and 1 other language.
Ability Score Increase
- Charisma: +2
Skill Proficiency
You have 2 of the following skills: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival.
Race Features
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
Credits: SRD 5.1