Dragonborn
Dragonborn are humanoid creatures with draconic ancestry, reflecting the traits of their dragon lineage. They stand tall and possess scaly skin, often in vibrant colors reminiscent of their respective dragon types. Born warriors, Dragonborn have natural abilities such as breathing destructive elements like fire or lightning. Their inherent strength and charisma make them compelling leaders. Deeply rooted in honor and clan loyalty, they value their heritage and seek to uphold their ancestors’ legacies. Despite facing prejudice due to their draconic appearance, Dragonborn prove themselves as brave adventurers and stalwart defenders. Their powerful breath weapon and natural resistance to their respective element make them fearsome opponents in battle, while their unwavering determination and sense of duty make them invaluable allies in any quest.
Subtypes
Black | Acid |
Blue | Lightning |
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Gold | Fire |
Green | Poison |
Red | Fire |
Silver | Cold |
White | Cold |
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.Alignment
Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.Your size is medium.
Speed
Your base walking speed is 30 feet.
Your base swimming speed is 15 feet.
Your base climbing speed is 15 feet.
Languages
You can speak, read, and write: Common, Draconic.
Ability Score Increase
- Strength: +2
- Charisma: +1
Race Features
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Credits: SRD 5.1