Wyvern

Large dragon, unaligned
Environment: Hill, Mountain
2300 XP
Challenge Rating
6
110
HP
13d10+39
HP Roll
13 (natural armor)
AC

The Wyvern is a formidable and fearsome creature that embodies the raw power and predatory nature of dragons. Resembling a massive dragon with a reptilian body, leathery wings, and a venomous tail, the Wyvern is a creature to be both feared and respected.

The Wyvern is typically larger than most other flying creatures, with a wingspan that allows it to soar through the skies with remarkable agility. Its scales vary in color, ranging from earthy browns and greens to more vibrant hues like red or blue. Its eyes, often glowing with a fierce intensity, reflect its keen senses and cunning nature.

The most distinctive feature of the Wyvern is its venomous tail, which is tipped with a stinger capable of delivering a deadly toxin. A single strike from its tail can paralyze or weaken its prey, leaving them vulnerable to its swift and devastating attacks. Its sharp fangs and claws are equally lethal, capable of rending through flesh and armor with ease.

As a creature of the air, the Wyvern is a skilled hunter, employing aerial maneuvers and surprise attacks to overpower its prey. It has a keen sense of sight, allowing it to spot potential threats or prey from great distances. The Wyvern is also highly territorial, fiercely defending its nesting grounds and hunting territories from intruders.

Engaging with a Wyvern requires extreme caution and careful planning. Its aerial advantage and deadly attacks make it a formidable opponent. It requires a combination of ranged attacks, aerial combat tactics, or magic to effectively combat a Wyvern. Understanding its territorial nature and exploiting its vulnerabilities can also be key to surviving an encounter.

Actions

  • Multiattack: The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Speed

20′
walk
80′
fly
Proficiencies
  • Skill: Perception +4
Senses
  • Passive Perception: 14
  • Darkvision: 60′

Credits: SRD 5.1