Camazotz

Small fiend, lawful evil
450 XP
Challenge Rating
2
25
HP
7d6
HP Roll
12 (DEX)
AC

Few creatures in the dark realms leave an impression quite like the Camazotz. Roughly the size of a small hound, this fiend blends bat-like and demonic traits, giving it a fearsome reputation. Its name, “Camazotz,” has roots in ancient lore, where it’s known as a symbol of death and disaster.

The Camazotz’s leathery wings, nearly double its body length, hint at both agility and an intimidating presence. Mottled skin in shades of gray and obsidian helps it blend seamlessly into the shadows, making it a master of ambush. Its face is equally unsettling, with an elongated snout full of dagger-like teeth and eyes that gleam with intelligence, marking it as a predator.

True to its lawful evil nature, the Camazotz is a skilled strategist, following a strict code within its hierarchy of fiends. It often preys on weaker beings, using psychological tactics to instill fear before striking. Reports mention its ability to communicate with high-pitched vocalizations, thought to convey complex messages and coordinate attacks with precision.

The creature favors damp, dark lairs, often carving out homes in underground caverns or abandoned catacombs. Here, in the shadowy depths, they build intricate networks of tunnels, using remnants of past victims to fortify their lairs. Legends of sanctuaries lined with the remains of their prey have only added to the creature’s notorious reputation.

The Camazotz endures in the stories and fears of adventurers, a creature of pure menace woven into the fabric of dark lore across many realms.

Special Abilities

Darkvision: The Camazotz can see in dim light as if it were bright light, up to 60 feet, and in darkness as if it were dim light. It can’t discern color in darkness, only shades of gray.

Master of Shadows: When in darkness or dim light, the Camazotz can become invisible as a bonus action until it moves or takes an action.

Infernal Command: The Camazotz can issue a command to one creature it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or follow the command on its next turn.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Frightening Cry: The Camazotz emits a terrifying screech. Each creature within 30 feet must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn.

Shadow Ambush: If the Camazotz is in dim light or darkness, it has advantage on its attack rolls against surprised creatures.

Reactions

Quick Escape: When attacked, the Camazotz can use its reaction to fly up to half its flying speed without provoking opportunity attacks.

Speed

20′
walk
60′
fly
Damage Resistances
Poison, Psychic
Condition Immunities
Charmed, Frightened
Proficiencies
Saving Throws
  • DEX: +4
  • INT: +1
  • WIS: +1
Skills
  • Stealth: +4
  • Deception: +3
  • Perception: +1
Senses
  • Passive Perception: 9
Languages
Infernal, Common

Credits: Squire 5