Elemental, Air
Large elemental, neutral
Environment: Desert, Mountain
An air elemental is an ethereal being of swirling winds and cyclonic energy. It appears as a whirling vortex of air, with a vaguely humanoid shape within its form. The elemental is constantly in motion, its translucent body rippling with currents and gusts. It has no discernible facial features but emanates an otherworldly presence. The elemental’s body is weightless, allowing it to glide effortlessly through the air. It can change its size, expanding or contracting at will. As an embodiment of the element of air, it has control over wind and weather, capable of summoning gusts, whirlwinds, and even tempests. The sound of rushing wind accompanies its movements, giving a haunting and atmospheric quality to its presence. Engaging an air elemental requires agility and precision, as its form can be elusive and its attacks swift. Encountering an air elemental evokes a sense of awe and power, as it embodies the raw forces of nature in its purest form.
Special Abilities
Air Form
The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
- Multiattack: The elemental makes two slam attacks.
- Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Whirlwind: Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.
Speed
Damage Resistances
lightning | thunder | bludgeoning, piercing, and slashing from nonmagical weaponsDamage Immunities
poisonCondition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, UnconsciousSenses
- Passive Perception: 10
- Darkvision: 60′
Languages
AuranCredits: SRD 5.1