Magical Weapon
Ammunition, +1
Weapon (any ammunition), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no... read on
Ammunition, +1, +2, or +3
Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3) You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is... read on
Ammunition, +2
Weapon (any ammunition), rare You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no... read on
Ammunition, +3
Weapon (any ammunition), very rare You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is... read on
Arrow of Slaying
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon... read on
Bead of Force
This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action... read on
Berserker Axe
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by... read on
Dagger of Venom
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The... read on
Dancing Sword
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up... read on
Dragon Slayer
Weapon (any sword) You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an... read on
Dwarven Thrower
Requires attunement by a dwarf You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of... read on
Flame Tongue
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright... read on
Frost Brand
Weapon (any sword) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have... read on
Giant Slayer
Weapon (any axe or sword) You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes... read on
Hammer of Thunderbolts
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant’s Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety)... read on
Holy Avenger
Weapon (any sword), requires attunement by a paladin You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an... read on
Javelin of Lightning
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends... read on
Luck Blade
Weapon (any sword) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1... read on
Mace of Disruption
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after... read on
Mace of Smiting
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When... read on
Mace of Terror
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in... read on
Nine Lives Stealer
Weapon (any sword) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical... read on
Rod of Lordly Might
This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties... read on
Scimitar of Speed
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each... read on
Staff of Power
Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
Staff of Striking
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit... read on
Staff of the Magi
Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
Staff of the Woodlands
Requires attunement by a druid This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it,... read on
Staff of Thunder and Lightning
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When... read on
Staff of Withering
Requires attunement by a cleric, druid, or warlock This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff.... read on
Sword of Life Stealing
Weapon (any sword) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that... read on
Sword of Sharpness
Weapon (any sword that deals slashing damage) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a... read on
Sword of Wounding
Weapon (any sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once... read on
Trident of Fish Command
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15)... read on
Vicious Weapon
Weapon (any) When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type.
Vorpal Sword
Weapon (any sword that deals slashing damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing... read on
Weapon, +1
Weapon (any) You have a +1 bonus to attack and damage rolls made with this magic weapon.
Weapon, +1, +2, or +3
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Weapon, +2
Weapon (any) You have a +2 bonus to attack and damage rolls made with this magic weapon.
Weapon, +3
Weapon (any) You have a +3 bonus to attack and damage rolls made with this magic weapon.