Standard Gear
Quiver
A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows. More
Ram, portable
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... More
Rations (1 day)
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. More
Rope, hempen (50 feet)
Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. More
Rope, silk (50 feet)
Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. More
Scale, merchant's
A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as... More
Sealing wax
A colored and malleable substance often used for securing scrolls, letters, and documents with an official or decorative seal. It is typically made from a mixture of wax and resin,... More
Signal whistle
A small, handheld device designed to produce loud and piercing sounds when blown into. Signal whistles are used to communicate over long distances or alert others to danger or a... More
Signet ring
A decorative ring with an engraved or embossed design on the face. Signet rings are often personalized with a unique symbol, crest, or insignia, and they are used to mark... More
Small knife
A small knife, typically found in a scholar’s pack. More
Spike, iron
A sturdy and pointed metal rod typically made of iron or steel. More
String (10 feet)
A 10-foot length of string, typically found in a burglar’s pack. More
Tent, two-person
A simple and portable canvas shelter, a tent sleeps two. More