Wizard: Illusionist

Arcane Traditions of Wizard
Primary Ability Strength
Spellcasting Ability Intelligence

Subclass Features

Illusion Savant

The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Level: 2

Projected Reality

When you cast an illusion spell of 1st level or higher, you can create an additional minor illusory effect within the spell's range. This effect lasts as long as the original spell and can be as complex as a small object or as simple as a sound. Creatures investigating the illusion must make separate Investigation checks to discern each component.

Level: 2

Refractionary Presence

As a bonus action, you can make yourself appear to be in two places at once. A spectral image of you appears within 30 feet, mimicking your actions and making no sound. You can switch your perception between yourself and the image as a bonus action. The illusion lasts for 1 minute or until you dismiss it. You can use this feature a number of times equal to your Intelligence modifier, regaining all expended uses after a long rest.

Level: 6

Actions Panel: Bonus Action

Mirage Weaver

Once per short rest, you can weave a complex illusion around yourself or an object within range as an action. This illusion can make the target appear as something else entirely or alter its features in a detailed way. The illusion lasts for 10 minutes and withstands physical interaction, but a successful Investigation check against your spell save DC can reveal it.

Level: 10

Reality Breaker

Once per long rest, you can cast an illusion spell as though it were real. For the duration of the spell, it interacts with the world as if it were real substance and matter. If the illusion deals damage, it deals psychic damage instead. Once the duration ends, the illusion fades, leaving no trace of its physicality.

Level: 14

Credits: Squire 5 (5.1)