Warlock: The Cosmic Emissary
Primary Ability: Strength
Spellcasting Ability: Charisma
Warlocks who forge a pact with The Cosmic Emissary find themselves entangled with the forces of the cosmos itself—planets, stars, black holes, and other celestial phenomena. This patron grants them the ability to manipulate gravitational fields, create celestial illusions, and tap into the raw energy of celestial bodies.
Expanded Spell List
The Cosmic Emissary allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
| LVL | Spells |
|---|---|
| 1st | Faerie Fire, Mage Armor |
| 2nd | Darkvision, Levitate |
| 3rd | Fly, Hypnotic Pattern |
| 4th | Dimension Door, Freedom of Movement |
| 5th | Teleportation Circle, Wall of Force |
Subclass (Otherworldly Patrons) of Warlock
Warlocks are wielders of dark and eldritch powers, striking pacts with powerful otherworldly beings to gain their magical abilities. These patrons could be ancient fiends, powerful fey, mysterious old ones, or even celestial entities. In exchange for their service and devotion, warlocks receive a portion of their patron's otherworldly power, granting them access to a unique set of spells and eldritch invocations.
Unlike traditional spellcasters, warlocks have a limited number of spell slots, but they regain these slots after a short rest. This makes them highly resourceful in sustained engagements. Additionally, their spells often have a distinct flavor, reflecting their patron's nature. Warlocks can cast deadly eldritch blasts, bewitch minds, summon fiendish or fey allies, and even manipulate the fabric of reality.
Warlocks' relationships with their patrons can vary greatly, ranging from a subservient pact to a more equal partnership. The path of a warlock may be filled with moral dilemmas, as their powers come with obligations to their patrons. As they delve deeper into the dark and arcane, warlocks unlock greater powers and secrets beyond the comprehension of many mortals, becoming enigmatic and formidable figures in the world of magic.
Core The Cosmic Emissary Traits
Hit Points
Proficiencies
Armor: Light Armor
Weapon: Simple Weapon
Saving Throw: Wisdom, Charisma
Skills: You have 2 of the following skills: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion.
Starting Gold
You start with 4 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar’s pack or (b) a dungeoneer’s pack
- any simple weapon
- Dagger (2)
- Leather Armor (1)
You start with the following equipment, in addition to the equipment granted by your background:
- (a) crossbow, light or (b) any simple weapon
- (a) component pouch or (b) any arcane foci
- (a) scholar's pack or (b) dungeoneer's pack
- (a) any simple weapon
- (2x) dagger
- leather armor
The Cosmic Emissary Features Table
| LVL | Pro+ | Features | Slot Level | Invocations Known | Cantrips Known | Prepared Spells | Spell Slots |
|---|---|---|---|---|---|---|---|
| 1st | +2 | Cosmic Resilience, Gravitational Pull, Otherworldly Patron, Pact Magic | 1st | – | 2 | 2 | 1 |
| 2nd | +2 | Eldritch Invocations | 1st | 2 | 2 | 3 | 2 |
| 3rd | +2 | Pact Boon | 2nd | 2 | 2 | 4 | 2 |
| 4th | +2 | Ability Score Improvement | 2nd | 2 | 3 | 5 | 2 |
| 5th | +3 | – | 3rd | 3 | 3 | 6 | 2 |
| 6th | +3 | Celestial Illusions | 3rd | 3 | 3 | 7 | 2 |
| 7th | +3 | – | 4th | 4 | 3 | 8 | 2 |
| 8th | +3 | Ability Score Improvement | 4th | 4 | 3 | 9 | 2 |
| 9th | +4 | – | 5th | 5 | 3 | 10 | 2 |
| 10th | +4 | Cosmic Awareness | 5th | 5 | 4 | 10 | 2 |
| 11th | +4 | Mystic Arcanum (6th level) | 5th | 5 | 4 | 11 | 3 |
| 12th | +4 | Ability Score Improvement | 5th | 6 | 4 | 11 | 3 |
| 13th | +5 | Mystic Arcanum (7th level) | 5th | 6 | 4 | 12 | 3 |
| 14th | +5 | Orbital Mastery | 5th | 6 | 4 | 12 | 3 |
| 15th | +5 | Mystic Arcanum (8th level) | 5th | 7 | 4 | 13 | 3 |
| 16th | +5 | Ability Score Improvement | 5th | 7 | 4 | 13 | 3 |
| 17th | +6 | Mystic Arcanum (9th level) | 5th | 7 | 4 | 14 | 4 |
| 18th | +6 | – | 5th | 8 | 4 | 14 | 4 |
| 19th | +6 | Ability Score Improvement | 5th | 8 | 4 | 15 | 4 |
| 20th | +6 | Eldritch Master | 5th | 8 | 4 | 15 | 4 |
Cosmic Resilience
Starting at 1st level, you gain resistance to radiant damage. Additionally, you can breathe in environments devoid of air.
Level: 1
Gravitational Pull
Also at 1st level, as an action, you can choose a point within 30 feet of you. Creatures within a 10-foot radius of that point must make a Strength saving throw against your spell save DC or be pulled 10 feet toward that point.
Level: 1
Actions Panel: Action
Celestial Illusions
Starting at 6th level, you can use an action to create illusions of celestial events such as a solar eclipse, meteor shower, or nebula. These illusions can fill a 20-foot cube and last for 1 minute. Creatures who enter or start their turn in this area must make a Wisdom saving throw or be stunned until the start of your next turn.
Level: 6
Actions Panel: Action
Cosmic Awareness
At 10th level, you can't be surprised, and you have advantage on initiative rolls. Additionally, you gain the ability to cast Divination as a ritual.
Level: 10
Orbital Mastery
At 14th level, as an action, you can manipulate the gravitational fields around you. For the next minute, you gain a flying speed equal to your walking speed, and you can use your action to create a gravitational well that sucks creatures within a 30-foot radius into it. Creatures must make a Strength saving throw or be restrained for 1 minute.
Level: 14
Actions Panel: Action
Subclass
Otherworldly Patrons
The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.
Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Warlock Spells
This section presents the Warlock spell list. The spells are arranged by level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component.
| L | Title | School | Special |
|---|---|---|---|
| 6 | Twin Portal | Evocation | C, M |
Credits: Squire 5 (5.1)