Sorcerer: Chronomancer
Primary Ability: Strength
Spellcasting Ability: Charisma
Sorcerers with the Chronomancer Origin have an inherent connection to the flow of time. Through concentration and the utilization of arcane energy, they can manipulate temporal fields, change the pace of actions, and even glimpse into potential futures.
Subclass (Sorcerous Origins) of Sorcerer
Sorcerers are innate spellcasters, born with an intrinsic connection to magic that flows through their bloodlines. This power sets them apart from other spellcasters, as they do not need to study or memorize spells. Instead, their magical abilities manifest instinctively, driven by their heritage or a unique event in their past. Sorcerers wield arcane magic with raw potency, capable of unleashing powerful spells with ease.
As they grow in experience, sorcerers gain access to a diverse array of spells, which they can cast spontaneously without the need for preparation. Moreover, they possess a Sorcerous Origin, representing the source of their magical power.
Sorcerers can manipulate the fabric of reality with their magical talents, casting spells that deal devastating damage, manipulate minds, or create powerful protective barriers. However, their limited spell selection requires careful consideration of their magical choices. As conduits of innate power, sorcerers explore their arcane heritage, seeking to unlock their full potential and become formidable forces in the world of magic.
Core Chronomancer Traits
Hit Points
Proficiencies
Weapon: Daggers, darts, slings, quarterstaffs, light crossbows
Saving Throw: Constitution, Charisma
Skills: You have 2 of the following skills: Arcana, Deception, Insight, Intimidation, Persuasion, Religion.
Starting Gold
You start with 3 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- Dagger (2)
You start with the following equipment, in addition to the equipment granted by your background:
- (a) crossbow, light or (b) any simple weapon
- (a) component pouch or (b) any arcane foci
- (a) dungeoneer's pack or (b) explorer's pack
- (2x) dagger
Chronomancer Features Table
| LVL | Pro+ | Features | Points | Cantrips Known | Prepared Spells | Spell Slots per Spell Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
| 1st | +2 | Temporal Affinity, Time Warp, Spellcasting, Sorcerous Origin | – | 4 | 2 | 2 | – | – | – | – | – | – | – | – |
| 2nd | +2 | Sorcery Points | 2 | 4 | 3 | 3 | – | – | – | – | – | – | – | – |
| 3rd | +2 | Metamagic | 3 | 4 | 4 | 4 | 2 | – | – | – | – | – | – | – |
| 4th | +2 | Ability Score Improvement | 4 | 5 | 5 | 4 | 3 | – | – | – | – | – | – | – |
| 5th | +3 | – | 5 | 5 | 6 | 4 | 3 | 2 | – | – | – | – | – | – |
| 6th | +3 | Foresight | 6 | 5 | 7 | 4 | 3 | 3 | – | – | – | – | – | – |
| 7th | +3 | – | 7 | 5 | 8 | 4 | 3 | 3 | 1 | – | – | – | – | – |
| 8th | +3 | Ability Score Improvement | 8 | 5 | 9 | 4 | 3 | 3 | 2 | – | – | – | – | – |
| 9th | +4 | – | 9 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | – | – | – | – |
| 10th | +4 | Metamagic | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | – | – | – | – |
| 11th | +4 | – | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
| 12th | +4 | Ability Score Improvement | 12 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
| 13th | +5 | – | 13 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
| 14th | +5 | Time Reversal | 14 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
| 15th | +5 | – | 15 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
| 16th | +5 | Ability Score Improvement | 16 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
| 17th | +6 | Metamagic | 17 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Master of Moments | 18 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 19 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Sorcerous Restoration | 20 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Temporal Affinity
Starting at 1st level, your understanding of time grants you the ability to cast the Mending spell as a cantrip. You also gain proficiency in the History skill if you don't already have it.
Level: 1
Time Warp
Also at 1st level, you can use your bonus action to alter the flow of time around a creature you can see within 30 feet. Until the start of your next turn, that creature's speed is either halved or doubled. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses after a long rest.
Level: 1
Foresight
Starting at 6th level, as an action, you can glimpse into the near future. For 1 minute, you gain advantage on saving throws and ability checks. Once you use this feature, you can't use it again until you complete a long rest.
Level: 6
Actions Panel: Action
Time Reversal
At 14th level, when you or a creature you can see within 30 feet takes damage, you can use your reaction to rewind time and negate that damage. You can use this feature once per long rest.
Level: 14
Actions Panel: Reaction
Master of Moments
At 18th level, you can use your action to freeze a moment in time. For the next minute, you can take two actions on each of your turns. This effect ends if you are incapacitated or if you dispel it as a bonus action. Once you use this feature, you can't use it again until you complete a long rest.
Level: 18
Actions Panel: Action
Subclass
Sorcerous Origins
Different sorcerers claim different origins for their innate magic, such as a draconic bloodline.
Sorcerer Spells
This section presents the Sorcerer spell list. The spells are arranged by level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component.
| L | Title | School | Special |
|---|---|---|---|
| 6 | Twin Portal | Evocation | C, M |
Credits: Squire 5 (5.1)