Ranger: Beast Warden
Description
Rangers who adopt the Beast Warden archetype forge a profound bond with the animal kingdom. They learn to communicate, understand, and even influence animals on an instinctual level. Over time, these rangers cultivate a menagerie of animal allies, who assist them in their quests and daily life.
Subclass (Ranger Archetypes) of Ranger
Rangers are skilled and versatile adventurers with a deep connection to nature and a talent for survival in the wilderness. They are guardians of the natural world, often living as nomads or wanderers, and have an innate bond with animals and the land.
Rangers possess exceptional tracking and hunting abilities, making them formidable scouts and hunters. They can navigate difficult terrains, identify tracks, and uncover hidden dangers, making them valuable companions in the wilderness.
With a wide range of combat skills, rangers excel in both ranged and melee combat. They are proficient in archery and can wield weapons with deadly precision. Additionally, rangers have a unique ability to cast spells focused on nature and survival, such as healing wounds, communing with animals, and enhancing their own abilities.
Rangers choose a favored enemy and a favored terrain, gaining specialized abilities against their chosen foes and in their familiar environments. This further reflects their role as protectors of the natural world and skilled hunters.
Core Beast Warden Traits
Hit Points
Proficiencies
Armor: Light Armor, Medium Armor, Shield
Weapon: Martial Weapon, Simple Weapon
Saving Throw: Strength, Dexterity
Skills: You have 3 of the following skills: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival.
Starting Gold
You start with 5 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) scale mail or (b) leather armor
- (a) two shortswords or (b) two simple melee weapons
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- Longbow (1)
- Arrow (20)
You start with the following equipment, in addition to the equipment granted by your background:
- (a) scale mail or (b) leather armor
- (a) (2x) shortsword or (b) any simple melee weapon
- (a) dungeoneer's pack or (b) explorer's pack
- longbow
Beast Warden Features Table
| LVL | Pro+ | Features | Prepared Spells | Spell Slots per Spell Level | ||||
|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | ||||
| 1st | +2 | Favored Enemy, Natural Explorer | – | – | – | – | – | – |
| 2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | – | – | – | – |
| 3rd | +2 | Animal Empathy, Pack Tactics, Ranger Archetype, Primeval Awareness | 3 | 3 | – | – | – | – |
| 4th | +2 | Ability Score Improvement | 3 | 3 | – | – | – | – |
| 5th | +3 | Extra Attack | 4 | 4 | 2 | – | – | – |
| 6th | +3 | Favored Enemy improvement, Natural Explorer improvement | 4 | 4 | 2 | – | – | – |
| 7th | +3 | Menagerie | 5 | 4 | 3 | – | – | – |
| 8th | +3 | Land’s Stride, Ability Score Improvement | 5 | 4 | 3 | – | – | – |
| 9th | +4 | – | 6 | 4 | 3 | 2 | – | – |
| 10th | +4 | Natural Explorer improvement, Hide in Plain Sight | 6 | 4 | 3 | 2 | – | – |
| 11th | +4 | Animal Guardian | 7 | 4 | 3 | 3 | – | – |
| 12th | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 | – | – |
| 13th | +5 | – | 8 | 4 | 3 | 3 | 1 | – |
| 14th | +5 | Favored Enemy improvement, Vanish | 8 | 4 | 3 | 3 | 1 | – |
| 15th | +5 | Master of the Wild | 9 | 4 | 3 | 3 | 2 | – |
| 16th | +5 | Ability Score Improvement | 9 | 4 | 3 | 3 | 2 | – |
| 17th | +6 | – | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Improvement | 11 | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Subclass Features
Animal Empathy
Starting at 3rd level, you gain the ability to communicate with animals as if you were using the Speak with Animals spell. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses after a long rest.
Pack Tactics
When you have an animal companion or summoned creature within 5 feet of a hostile creature, you have advantage on attack rolls against that creature.
Menagerie
At 7th level, you can use a bonus action to summon an animal from your “menagerie,” a pool of animals you have befriended. Choose an animal from the list of beasts with a challenge rating of 1/2 or lower. The summoned animal appears within 30 feet of you and acts on your initiative. It obeys your commands and lasts for 1 hour or until reduced to 0 hit points. Once you use this feature, you can't use it again until you finish a short or long rest.
Animal Guardian
Starting at 11th level, when an ally within 30 feet of you takes damage, you can use your reaction to command one of your animal allies to interpose. The damage is then taken by the animal instead.
Master of the Wild
At 15th level, you can use your Animal Empathy feature to cast the Animal Friendship spell without using a spell slot. Additionally, the challenge rating of animals you can summon with your Menagerie feature increases to 1.
Subclass
Ranger Archetypes
A classic expression of the ranger ideal is the Hunter.
Ranger Spells
No spells associated with this class yet.
Notes
Credits: Squire 5 (5.1)