Druid: Circle of the Mirage

Druid Circle of Druid
Primary Ability Strength
Spellcasting Ability Wisdom

Subclass Features

Phantasmal Wilds

Starting at 2nd level, you can use your action to create a minor illusionary effect within a 30-foot radius around you. This could be anything from making small plants appear to shifting the terrain slightly. These illusions last for 1 minute and can be seen through with a successful Wisdom (Insight) check against your spell save DC.

Level: 2

Actions Panel: Action

Circle Spells

Your mystical connection to the art of illusion grants you the ability to cast certain spells that enhance your ability to manipulate perception and create deceptive realities. At 3rd, 5th, 7th, and 9th level, you gain access to circle spells that reflect the illusory nature of your magic.

The Circle of the Mirage provides a unique list of spells that complements your deceptive techniques and environmental manipulation. Consult the associated list of spells for this subclass.

Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Lvl Spells
3rd Entangle, Silent Image
5th Spike Growth, Phantom Force
7th Hallucinatory Terrain, Greater Invisibility
9th Tree Stride, Seeming

Level: 3

Circle Spells (5th level)

Level: 5

Mirage Step

At 6th level, whenever an attack targets you and misses, you can use your reaction to teleport up to 30 feet to an unoccupied space that you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses after a long rest.

Level: 6

Actions Panel: Movement, Reaction

Circle Spells (7th level)

Level: 7

Circle Spells (9th level)

Level: 9

Unsettling Terrain

Starting at 10th level, you can use your action to transform a 20-foot-radius area within 60 feet into difficult terrain for your enemies. You can choose to make it look like a bog, a tangle of roots, or some other natural hazard. This illusion lasts for 1 minute and requires concentration as if it were a spell.

Level: 10

Actions Panel: Action

Master of Illusion

At 14th level, your illusions become nearly indistinguishable from reality. When you cast a spell from your Circle Spells list, it requires an Investigation check against your spell save DC to see through it, rather than a Wisdom (Insight) check. Additionally, any attacks or abilities that originate from your illusions are treated as real, dealing psychic damage equivalent to the expected damage type.

Level: 14

Credits: Squire 5 (5.1)