Bard: College of Scribes
Description
Bards from the College of Scribes are the keepers of history, tradition, and knowledge. More academically inclined than other bards, they specialize in the magic inherent in written words and symbols. They collect ancient manuscripts, write powerful scrolls, and often serve as the historians or chroniclers of their adventuring parties.
Subclass (Bard College) of Bard
Bards are charismatic performers and enchanting storytellers, wielding the power of music, words, and charm to captivate audiences and manipulate the fabric of reality. Masters of versatility, they combine spellcasting with artistic talents, employing musical instruments, singing, oration, or even comedic wit to cast spells and inspire their allies. Bards possess an extensive repertoire of spells, including healing, illusions, and enchantments, making them valuable in both combat and social situations. With their innate ability to inspire courage and elevate their companions' abilities, they bolster the party's effectiveness in dire situations. Beyond their magical talents, Bards also possess a diverse range of skills, excelling in knowledge, diplomacy, and deception. Adaptable, persuasive, and creative, Bards navigate the world with finesse and leave a lasting impact wherever they go.
Core College of Scribes Traits
Hit Points
Proficiencies
Armor: Light Armor
Weapon: Simple Weapon , hand crossbows, longswords, rapiers, shortswords
Tool: Musical Instrument . Three musical instruments of your choice
Saving Throw: Dexterity, Charisma
Skills: Choose any 3
Starting Gold
You start with 5 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier, (b) a longsword, or (c) any simple weapon
- (a) a diplomat’s pack or (b) an entertainer’s pack
- (a) a lute or (b) any other musical instrument
- Leather Armor (1)
- Dagger (1)
You start with the following equipment, in addition to the equipment granted by your background:
- (a) rapier or (b) longsword or (c) any simple weapon
- (a) diplomat's pack or (b) entertainer's pack
- (a) lute or (b) any musical instrument
- leather armor
- dagger
College of Scribes Features Table
| LVL | Pro+ | Features | Cantrips Known | Prepared Spells | Spell Slots per Spell Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
| 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | – | – | – | – | – | – | – | – |
| 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | – | – | – | – | – | – | – | – |
| 3rd | +2 | Scroll Mastery, Expertise, Bard College | 2 | 6 | 4 | 2 | – | – | – | – | – | – | – |
| 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | – | – | – | – | – | – | – |
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | – | – | – | – | – | – |
| 6th | +3 | Inkbound Defense, Countercharm | 3 | 9 | 4 | 3 | 3 | – | – | – | – | – | – |
| 7th | +3 | – | 3 | 10 | 4 | 3 | 3 | 1 | – | – | – | – | – |
| 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | – | – | – | – | – |
| 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | – | – | – | – |
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | – | – | – | – |
| 11th | +4 | – | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
| 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
| 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
| 14th | +5 | Lorekeeper's Truth, Magical Secrets | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
| 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
| 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
| 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Subclass Features
Scroll Mastery
Starting at 3rd level, you gain the ability to inscribe spells onto scrolls. As part of a long rest, you can create a spell scroll of a bard spell you know of 1st level or higher, expending a spell slot of the spell's level. You can use this scroll as an action on your turn, and the scroll is usable only by you.
Inkbound Defense
At 6th level, you can infuse your armor, or that of an ally, with powerful runes and scripts. As a bonus action, you can expend one of your Bardic Inspirations to grant temporary hit points equal to the number rolled + your Intelligence modifier to the wearer of the inscribed armor. This lasts for 10 minutes or until the temporary hit points are depleted.
Lorekeeper's Truth
Reaching 14th level grants you the ability to uncover the deepest secrets hidden in text or spoken words. As an action, you can target a creature within 60 feet and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature cannot speak a deliberate lie for 1 minute. You also gain insights into its thoughts, allowing you to ask it up to three yes-or-no questions that it must answer truthfully.
You can use this feature once per long rest or by expending a spell slot of 4th level or higher.
Subclass
Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.
Bard Spells
No spells associated with this class yet.
Notes
Credits: Squire 5 (5.1)