
Bard: College of Scribes
College of Scribes
College of Scribes
Bards from the College of Scribes are the keepers of history, tradition, and knowledge. More academically inclined than other bards, they specialize in the magic inherent in written words and symbols. They collect ancient manuscripts, write powerful scrolls, and often serve as the historians or chroniclers of their adventuring parties.
Subclass (Bard College) of Bard
Bards are charismatic performers and enchanting storytellers, wielding the power of music, words, and charm to captivate audiences and manipulate the fabric of reality. Masters of versatility, they combine spellcasting with artistic talents, employing musical instruments, singing, oration, or even comedic wit to cast spells and inspire their allies. Bards possess an extensive repertoire of spells, including healing, illusions, and enchantments, making them valuable in both combat and social situations. With their innate ability to inspire courage and elevate their companions’ abilities, they bolster the party’s effectiveness in dire situations. Beyond their magical talents, Bards also possess a diverse range of skills, excelling in knowledge, diplomacy, and deception. Adaptable, persuasive, and creative, Bards navigate the world with finesse and leave a lasting impact wherever they go.
Class Features
As a college of scribes, you gain the following features.
Hit Points
Proficiencies
Armor: Light Armor
Weapon: Simple Weapon, hand crossbows, longswords, rapiers, shortswords
Tool: Musical Instrument. Three musical instruments of your choice
Saving Throw: Dexterity, Charisma
Skills: Choose any 6
Starting Gold
You start with 5d4 x 10 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) rapier or (b) longsword or (c) any simple weapon
- (a) diplomat's pack or (b) entertainer's pack
- (a) lute or (b) any musical instrument
- leather armor
- dagger
College of Scribes Features Table
LVL | Pro+ | Features | Cantrips Known | Spells Known | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | – | – | – | – | – | – | – | – |
2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | – | – | – | – | – | – | – | – |
3rd | +2 | Scroll Mastery, Expertise, Bard College | 2 | 6 | 4 | 2 | – | – | – | – | – | – | – |
4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | – | – | – | – | – | – | – |
5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | – | – | – | – | – | – |
6th | +3 | Inkbound Defense, Countercharm | 3 | 9 | 4 | 3 | 3 | – | – | – | – | – | – |
7th | +3 | – | 3 | 10 | 4 | 3 | 3 | 1 | – | – | – | – | – |
8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | – | – | – | – | – |
9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | – | – | – | – |
10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | – | – | – | – |
11th | +4 | – | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
14th | +5 | Lorekeeper's Truth, Magical Secrets | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Features at Level
Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Spellcasting Ability: CHA
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
Spell Slots
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st Level and Higher
You know four 1st-level spells of your choice from the bard spell list.
The Spells Known column of the Bard table shows when you learn more bard spells of your choice.
Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier.
Spell attack modifier = your proficiency bonus + your Charisma modifier.
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (see Equipment) as a spellcasting focus for your bard spells.
Bardic Inspiration (d6)
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Jack of All Trades
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest (d6)
You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Scroll Mastery
Starting at 3rd level, you gain the ability to inscribe spells onto scrolls. As part of a long rest, you can create a spell scroll of a bard spell you know of 1st level or higher, expending a spell slot of the spell’s level. You can use this scroll as an action on your turn, and the scroll is usable only by you.
Expertise
Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Bard College
You delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose to take one Feat instead of the ability score increase.
Bardic Inspiration (d8)
Your Bardic Inspiration die changes to a d8 at 5th level.
Font of Inspiration
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Inkbound Defense
At 6th level, you can infuse your armor, or that of an ally, with powerful runes and scripts. As a bonus action, you can expend one of your Bardic Inspirations to grant temporary hit points equal to the number rolled + your Intelligence modifier to the wearer of the inscribed armor. This lasts for 10 minutes or until the temporary hit points are depleted.
Countercharm
You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose to take one Feat instead of the ability score increase.
Song of Rest (d8)
Your Song of Rest extra hit points increase to 1d8 at 9th level.
Bardic Inspiration (d10)
Your Bardic Inspiration die changes to a d10 at 10th level.
Expertise
Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Magical Secrets
You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose to take one Feat instead of the ability score increase.
Song of Rest (d10)
Your Song of Rest extra hit points increase to 1d10 at 13th level.
Lorekeeper's Truth
Reaching 14th level grants you the ability to uncover the deepest secrets hidden in text or spoken words. As an action, you can target a creature within 60 feet and force it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature cannot speak a deliberate lie for 1 minute. You also gain insights into its thoughts, allowing you to ask it up to three yes-or-no questions that it must answer truthfully.
You can use this feature once per long rest or by expending a spell slot of 4th level or higher.
Magical Secrets
You learn two additional spells from any class at 14th level.
Bardic Inspiration (d12)
Your Bardic Inspiration die changes to a d12 at 15th level.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose to take one Feat instead of the ability score increase.
Song of Rest (d12)
Your Song of Rest extra hit points increase to 1d12 at 17th level.
Magical Secrets
You learn two additional spells from any class at 18th level.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose to take one Feat instead of the ability score increase.
Superior Inspiration
When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.
College of Echoes
College of Lore
College of Scribes
Bard Spells
Credits: Squire 5