Barbarian: Path of the Berserker
Description
For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Subclass (Primal Path) of Barbarian
These formidable warriors draw power from their untamed, primal instincts. Fueled by raw emotions, they tap into a fierce rage that enhances their physical prowess, granting increased strength and endurance. With minimal armor and mighty weaponry, they fearlessly charge into battle, shrugging off blows that would cripple lesser fighters. Their unparalleled resilience allows them to endure extreme conditions and resist various effects. Barbarians possess unique paths that further shape their abilities, ranging from totemic connections with nature to embracing a berserker's unbridled fury. While their rage can make them difficult to control outside combat, Barbarians make invaluable allies on the battlefield, where their ferocity and tenacity turn the tide in their favor, leaving foes trembling in the wake of their relentless onslaught.
Core Path of the Berserker Traits
Hit Points
Proficiencies
Armor: Light Armor, Medium Armor, Shield
Weapon: Martial Weapon, Simple Weapon
Saving Throw: Strength, Constitution
Skills: You have 2 of the following skills: Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
Starting Gold
You start with 2 gold pieces (GP) unless you choose to take the equipment below
Starting Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a greataxe or (b) any martial melee weapon
- (a) two handaxes or (b) any simple weapon
- Explorer’s Pack (1)
- Javelin (4)
You start with the following equipment, in addition to the equipment granted by your background:
- (a) greataxe or (b) any martial melee weapon
- (a) (2x) handaxe or (b) any simple weapon
- explorer's pack
- (4x) javelin
Path of the Berserker Features Table
| LVL | Pro+ | Features | Rages | Rage Damage |
|---|---|---|---|---|
| 1st | +2 | Rage, Unarmored Defense | 2 | +2 |
| 2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
| 3rd | +2 | Frenzy, Primal Path | 3 | +2 |
| 4th | +2 | Ability Score Improvement | 3 | +2 |
| 5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
| 6th | +3 | Mindless Rage | 4 | +2 |
| 7th | +3 | Feral Instinct | 4 | +2 |
| 8th | +3 | Ability Score Improvement | 4 | +2 |
| 9th | +4 | Brutal Critical (1 die) | 4 | +3 |
| 10th | +4 | Intimidating Presence | 4 | +3 |
| 11th | +4 | Relentless Rage | 4 | +3 |
| 12th | +4 | Ability Score Improvement | 5 | +3 |
| 13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
| 14th | +5 | Retaliation | 5 | +3 |
| 15th | +5 | Persistent Rage | 5 | +3 |
| 16th | +5 | Ability Score Improvement | 5 | +4 |
| 17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
| 18th | +6 | Indomitable Might | 6 | +4 |
| 19th | +6 | Ability Score Improvement | 6 | +4 |
| 20th | +6 | Primal Champion | Unlimited | +4 |
Subclass Features
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Mindless Rage
You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Retaliation
When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Subclass
Primal Path
At 3rd level, you choose a path that shapes the nature of your rage. Choose from the paths below. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Barbarian Spells
No spells associated with this class yet.
Notes
Credits: WOTC (5.1)