Skills

Acrobatics

Acrobatics

Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you’re… More
Animal Handling

Animal Handling

When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or… More
Arcana

Arcana

Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes… More
Athletics

Athletics

Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. More
Deception

Deception

Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception… More
History

History

Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent… More
Insight

Insight

Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out… More
Intimidation

Intimidation

When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to… More
Investigation

Investigation

When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You… More
Medicine

Medicine

A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. More
Nature

Nature

Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. More
Perception

Perception

Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness… More
Performance

Performance

Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other… More
Persuasion

Persuasion

When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM… More
Religion

Religion

Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and… More
Slight of hand

Sleight of Hand

Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an… More
Stealth

Stealth

Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being… More
Survival

Survival

The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group… More