Introduction

Introduction

Introduction

How to Play

This website is based on the world's most popular role-playing game where players collectively create a story set in a fantasy world. Here's a brief overview of how to play:

Gather a group: Find a group of friends or like-minded individuals who are interested in playing. Typically, a group consists of a Game Master (GM) who runs the game and a few players who create and control their characters. It's possible to play the game with just two people but four would be a recommended starting number.

Create characters: Each player creates their own unique character by selecting a race (e.g., elf, dwarf, human) and a class (e.g., fighter, wizard, rogue). Characters have abilities, skills, and backgrounds that shape their capabilities and backstory.

The Game Master: The GM is responsible for creating and narrating the game world, controlling non-player characters (NPCs), and adjudicating rules. They prepare adventures, describe scenes, and guide the players through the story.

Gameplay: The game progresses through a series of encounters and adventures. The GM describes the environment, and players interact with it by stating their intentions and rolling dice to determine outcomes. The core mechanic involves using a 20-sided die (d20) to determine success or failure.

Role-playing: The game encourages role-playing, allowing players to embody their characters and make decisions based on their personality and motivations. Players engage in dialogue, solve puzzles, engage in combat, and explore the game world.

Combat and resolution: When combat occurs, players and enemies take turns based on their initiative rolls. They roll dice to attack, defend, and determine damage. The GM describes the outcome, and the game progresses accordingly.

Advancement: As players overcome challenges and complete quests, their characters earn experience points (XP) and may level up, gaining new abilities, skills, and powers.

The campaign: Campaigns can be short adventures or long-running story arcs. The GM creates a series of interconnected quests and challenges that form the campaign's narrative, and players progress through the story by completing these objectives.

Creativity and improvisation: The game encourages creativity and improvisation. Players can attempt any action they can imagine, and the GM responds accordingly. The game is about collaborative storytelling and shared imagination.

Dice

The game uses several different types of dice to determine outcomes and resolve actions. The most common dice are:

D4 (Four-sided die): This pyramid-shaped die is numbered from 1 to 4. It is often used to determine small amounts of damage, like the sharp poke of a dagger.

D6 (Six-sided die): The standard six-sided die is the most familiar one, commonly used in many games. It is used for a variety of actions and can represent anything from basic attacks to skill checks.

D8 (Eight-sided die): This eight-sided die is numbered from 1 to 8. It is often used to determine weapon damage for medium-sized weapons like longswords or warhammers.

D10 (Ten-sided die): The ten-sided die is numbered from 0 to 9. It is commonly used for percentile rolls (where two ten-sided dice are rolled together to get a number from 1 to 100) and also for determining some weapon damage or specific abilities.

D12 (Twelve-sided die): This twelve-sided die is numbered from 1 to 12. It is primarily used to determine damage from heavy weapons, such as greataxes or greatswords.

D20 (Twenty-sided die): The twenty-sided die is the centerpiece of the game. Numbered from 1 to 20, it is used for most actions that require chance or randomness. It determines the success or failure of attacks, skill checks, saving throws, and other crucial moments in the game.

In addition to these, there are also special dice used in specific circumstances, such as the percentile dice (two ten-sided dice, one with single digits and the other with tens digits) for determining random percentages.

Each player typically needs their own set of dice, which includes one of each type mentioned above. Many players collect and use different colored dice sets to add a touch of personalization to their gaming experience.

Fractions

As a general rule in the game, when you divide a number and wind up with a fraction, always round down. This applies even if the fraction is greater than 1/2.

Credits: SRD 5.1, Squire 5