Ray of Enfeeblement

Ray of Enfeeblement

2nd level Necromancy

Ray of Enfeeblement

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target’s turns, it can make a constitution saving throw against the spell. On a success, the spell ends.

Casting Time: 1 action
Range: 60 feet
Attack Type: Ranged
Attack Save: Constitution
Duration: Up to 1 minute
Classes: Warlock, Wizard
Components: Verbal, Somatic

Credits: SRD 5.1