Ice Storm
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Casting Time: 1 action
Range: 300 feet
Attack Save: Dexterity
Damage Type: Bludgeoning
Damage at Slot Level:
- [4] 2d8 + 4d6
- [5] 3d8 + 4d6
- [6] 4d8 + 4d6
- [7] 5d8 + 4d6
- [8] 6d8 + 4d6
- [9] 7d8 + 4d6
Duration: Instantaneous
Components:
Verbal, Somatic, Material *
*A pinch of dust and a few drops of water.
Credits: SRD 5.1