Flame Strike
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Casting Time: 1 action
Range: 60 feet
Attack Save: Dexterity
Damage Type: Fire
Damage at Slot Level:
- [5] 4d6 + 4d6
- [6] 4d6 + 5d6
- [7] 4d6 + 6d6
- [8] 4d6 + 7d6
- [9] 4d6 + 8d6
Duration: Instantaneous
Classes:
Cleric
Components:
Verbal, Somatic, Material *
*Pinch of sulfur.
Credits: SRD 5.1