Playing the Game

Playing the Game

Playing the Game

Dive into the world of adventure with the essential rules and mechanics that govern your journey. This section provides a comprehensive guide to the foundational aspects of gameplay, from the creation and development of characters to the dynamic encounters that test their skills and determination. Here, you will find everything needed to understand how to effectively navigate through the challenges and triumphs that await in the game world. Whether strategizing over combat moves, calculating critical outcomes, or exploring varied terrains, these rules are designed to enhance your experience and bring depth to every action and decision.

Ability Checks

Ability Checks

Ability Checks An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge. The GM calls for an... read on
Ability Scores

Ability Scores

Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility Constitution, measuring endurance Intelligence, measuring reasoning... read on
Advantage and Disadvantage

Advantage and Disadvantage

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When... read on
Armor Class

Armor Class

Armor Class (AC) is a key statistic that represents how difficult it is for attackers to land a damaging blow on a character. Armor Class serves... read on
Between Adventures

Between Adventures

Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this... read on
Combat

Combat

At its core, combat is about narrating a cinematic and tactical encounter where characters and their adversaries engage in a struggle for supremacy. Whether it’s a... read on
Hit Dice

Hit Points & Hit Dice

Hit Points Hit Points (HP) represent the physical durability, stamina, and overall vitality of a creature, be it a character or a monster. They are a... read on
Movement

Movement

Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope-all sorts of movement play a key role in fantasy gaming adventures.... read on
Passive Checks

Passive Checks

A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a... read on
Proficiency Bonus

Proficiency Bonus

Characters have a proficiency bonus determined by level. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the... read on
Resting

Resting

Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest-time to... read on
Saving Throws

Saving Throws

A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don't normally decide... read on
Skills

Skills

Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect... read on
Speed

Speed

Speed represents how far a character or creature can move in a single round. Speed is measured in feet and is determined by a creature's race... read on
The Environment

The Environment

By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some... read on
Time

Time

In situations where keeping track of the passage of time is important, the GM determines the time a task requires. The GM might use a different... read on
Using Each Ability

Using Each Ability

Every task that a character or monster might attempt in the game is covered by one of the six abilities. This section explains in more detail... read on