Playing the Game
Dive into the world of adventure with the essential rules and mechanics that govern your journey. This section provides a comprehensive guide to the foundational aspects of gameplay, from the creation and development of characters to the dynamic encounters that test their skills and determination. Here, you will find everything needed to understand how to effectively navigate through the challenges and triumphs that await in the game world. Whether strategizing over combat moves, calculating critical outcomes, or exploring varied terrains, these rules are designed to enhance your experience and bring depth to every action and decision.
Ability Checks
Ability Checks An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge. The GM calls for an... read on
Ability Scores
Six abilities provide a quick description of every creature’s physical and mental characteristics: Strength, measuring physical power Dexterity, measuring agility Constitution, measuring endurance Intelligence, measuring reasoning... read on
Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When... read on
Armor Class
Armor Class (AC) is a key statistic that represents how difficult it is for attackers to land a damaging blow on a character. Armor Class serves... read on
Between Adventures
Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this... read on
Hit Points & Hit Dice
Hit Points Hit Points (HP) represent the physical durability, stamina, and overall vitality of a creature, be it a character or a monster. They are a... read on
Passive Checks
A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a... read on
Proficiency Bonus
Characters have a proficiency bonus determined by level. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the... read on
Saving Throws
A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don't normally decide... read on
The Environment
By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some... read on
Using Each Ability
Every task that a character or monster might attempt in the game is covered by one of the six abilities. This section explains in more detail... read on